CLASSIFIED // OPERATION LINES
Strategy-Heavy · TIER 2

BORDER
LINES

Asymmetric war. The Cartographer hides. The General searches.

// The Cartographer can move objectives — but every move is a chance for the General to deduce intent. False intel is a finite resource.

PERSONNEL FILE
FORM 7-A

ACTIVE COMBATANTS

2★ OPT 2
ETA: 30–60 min
22 OPERATIVES
SECTOR 02 // BRIEFING
FILE 02 — THE PREMISE
// PINNED 0700 HRS //

Two-player asymmetric war game. One player is the Cartographer (sees the full map but has limited troops). The other is the General (sees only their own territory but has overwhelming force). Stratego × Battleship × Go.

CRITICAL TENSION:The Cartographer can move objectives — but every move is a chance for the General to deduce intent. False intel is a finite resource.
SECTOR 03 // PERSONNEL
DECLASSIFIED PERSONNEL DOSSIERS

The Roles

CLEARED
ID-001
Cartographer

Cartographer

×1

Knows the full map, limited troops. Plays a deception/economy game.

CLEARED
ID-002
General

General

×1

Sees only their territory, overwhelming force. Plays a search problem.

SECTOR 04 // OPERATIONAL TEMPO
OPERATIONAL TIMELINE

How a Round Plays

I
PHASE

Setup

7×7 hex grid. Cartographer places 12 hidden objectives. General places 20 troop tokens.

STEP 01
II
PHASE

Cartographer turn

Move 2 objectives or reveal 1 piece of false intel.

STEP 02
III
PHASE

General turn

Move 3 troops, attack adjacent unknown hexes. Resolved combat reveals hex contents.

STEP 03
SECTOR 05 // OBJECTIVES
INCOMING DISPATCHES

Win Conditions

TELEGRAMNO. 001
OBJECTIVE — General

Capture 7 of 12 objectives in 15 turns.

// END OF MESSAGE — STOP //
TELEGRAMNO. 002
OBJECTIVE — Cartographer

Survive 15 turns OR destroy 12+ troops.

// END OF MESSAGE — STOP //
SECTOR 06 // INTELLIGENCE
FIELD MEMO

Designer Notes

True asymmetric information warfare. The Cartographer is playing a deception/economy game; the General is playing a pure search problem. Skill ceiling is very high — feels like Stratego × Battleship × Go.

✎  reviewed & cleared by command — F.O.
FIELD INTEL

Strategy

  • 01.
    Cartographer: cluster decoys
    Make the General waste turns on dense empty zones.
  • 02.
    General: triangulate
    Three failed attacks in a row tell you where objectives ARE.
  • 03.
    Watch the false intel cooldown
    Once Cartographer burns a lie, the next one is more expensive.
↳ keep this on you, soldier.
SECTOR 07 // DEPLOYMENT
EYES ONLY // DEPLOYMENT ORDERS

Ready to Deploy?

> Pass-and-play with operatives in the same room, or open a remote command channel and brief allies across the globe.