BORDER
LINES
> Asymmetric war. The Cartographer hides. The General searches.
// The Cartographer can move objectives — but every move is a chance for the General to deduce intent. False intel is a finite resource.
ACTIVE COMBATANTS
Two-player asymmetric war game. One player is the Cartographer (sees the full map but has limited troops). The other is the General (sees only their own territory but has overwhelming force). Stratego × Battleship × Go.
The Roles

Cartographer
Knows the full map, limited troops. Plays a deception/economy game.

General
Sees only their territory, overwhelming force. Plays a search problem.
How a Round Plays
Setup
7×7 hex grid. Cartographer places 12 hidden objectives. General places 20 troop tokens.
Cartographer turn
Move 2 objectives or reveal 1 piece of false intel.
General turn
Move 3 troops, attack adjacent unknown hexes. Resolved combat reveals hex contents.
Win Conditions
Capture 7 of 12 objectives in 15 turns.
Survive 15 turns OR destroy 12+ troops.
Designer Notes
True asymmetric information warfare. The Cartographer is playing a deception/economy game; the General is playing a pure search problem. Skill ceiling is very high — feels like Stratego × Battleship × Go.
Strategy
- 01.Cartographer: cluster decoysMake the General waste turns on dense empty zones.
- 02.General: triangulateThree failed attacks in a row tell you where objectives ARE.
- 03.Watch the false intel cooldownOnce Cartographer burns a lie, the next one is more expensive.
Ready to Deploy?
> Pass-and-play with operatives in the same room, or open a remote command channel and brief allies across the globe.
