Cabinet of Liars
Tier 1 · Deception-Heavy
Cabinet of Liars

Every player gets a turn as the Dictator. Every Dictator has a hidden agenda.

5–8 players·30–45 min·Offline Playable

The Premise

You're a Cabinet member in a paranoid regime. Each turn you must report intelligence to the Dictator (the role rotates). The Dictator must decide who to trust. But the Dictator themselves is hiding something — they have a secret agenda card.

When you're the Dictator you can punish a truth-teller to hit your agenda — but you'll be a Cabinet member next round, and they remember.

The Roles

Dictator (rotates)

Dictator (rotates)

×1 per round

Draws a secret Agenda. Must Trust or Exile cabinet members each round to score it.

Cabinet Member

Cabinet Member

×all others

Receives Intel cards (some true, some false). Reports verbally. Earns Loyalty if Trusted.

How a Round Plays

Phase 01

Dictator draws Agenda

A secret goal: "End round with 3 Loyalty tokens", "Have at least one member exiled", etc.

Phase 02

Cabinet draws Intel

Each member receives Intel cards. Some true, some false. They cannot show them.

Phase 03

Reporting

Each member verbally reports. Truth or lie is up to them.

Phase 04

Trust / Exile

Dictator chooses to Trust (gain Loyalty) or Exile (lose a member, gain Fear). Public.

Phase 05

Score & Rotate

Agenda scored secretly. Role passes left.

Win Conditions

Highest score

After everyone has been Dictator once, highest total VP wins.

Designer Notes

It's a multi-round score game where every player gets to be the deceiver AND the deceived. The hidden agenda means the Dictator isn't just truth-finding — they're optimizing for a secret goal that warps their behavior.

Strategy Tips

  • Reciprocity is real
    Trust cabinet members who will be Dictator after you. They remember.
  • Read the agenda
    A Dictator who exiles two members early is chasing the "fear" agenda.
  • Plant truths
    Reporting one truth and one lie consistently makes you readable but trusted.

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