CASCADE

— Exhibition note

Two players. 9×9 board. Stones that absorb and redeploy.

Plate I — Stacks
II · The Premise
— The Premise

Two-player abstract. 9×9 board. Each player has 12 stones. Stones can be stacked. Stacks of N can move N hexes and capture stacks of size ≤N. Captured stacks aren't removed — they're absorbed. Position is about controlling height differentials.

Decision tension

A capture trades position for material — but feeds the enemy reserve. A non-capture wastes tempo.

III · The Roles
— III · Catalogue

The Roles

Stone Player
Exhibit A
No. 001×2

Stone Player

Each plays 12 stones. Stacks N can move N hexes and capture stacks ≤N.

IV · How a Round Plays
— IV · Procedure

How a Round Plays

01

Place

Place a stone on the 9×9 board.

02

Move stack

A stack of size N moves up to N hexes per turn.

03

Absorb

When you land on an enemy stack ≤ your size, you absorb half. The other half goes to enemy reserve.

04

Redeploy reserve

Reserve stones can be played back onto the board next turn.

V · Win Conditions
— V · Outcomes

Win Conditions

Way 01

Reduce opponent

Opponent has 0 stones on the board.

VI · Designer's Notes
— VI · Catalogue Essay

Designer's Notes

No luck, no hidden info. The stack/absorb mechanic creates non-trivial threat analysis — capturing isn't always good if it gives opponent reserve. Position becomes about controlling height differentials.

— Visitor's Guide

Strategy

  • 01
    Build height differentials
    A 4-stack threatens any 4-or-less stack within 4 hexes. Range is the resource.
  • 02
    Don't feed reserves
    Capturing a 6-stack gives opponent 3 reserve. Sometimes pass.
  • 03
    Center control matters
    Central hexes touch the most positions. Place tall stacks there.
VII · Begin
— Begin the Match

No Luck.
No Fog.
Only Cost.

Pass the device around the table, or open a remote room and play cross-device. Either way, every move is yours alone.

About Cascade

Two-player abstract. 9×9 board. Each player has 12 stones. Stones can be stacked. Stacks of N can move N hexes and capture stacks of size ≤N. Captured stacks aren't removed — they're absorbed. Position is about controlling height differentials.

2-2 players (best with 2) · 15–25 min · Pure Strategy

How a round plays out

  1. Place

    Place a stone on the 9×9 board.

  2. Move stack

    A stack of size N moves up to N hexes per turn.

  3. Absorb

    When you land on an enemy stack ≤ your size, you absorb half. The other half goes to enemy reserve.

  4. Redeploy reserve

    Reserve stones can be played back onto the board next turn.

Roles

Stone Player(2)
Each plays 12 stones. Stacks N can move N hexes and capture stacks ≤N.

How to win

Reduce opponent
Opponent has 0 stones on the board.

Tips for new players

Build height differentials
A 4-stack threatens any 4-or-less stack within 4 hexes. Range is the resource.
Don't feed reserves
Capturing a 6-stack gives opponent 3 reserve. Sometimes pass.
Center control matters
Central hexes touch the most positions. Place tall stacks there.

What makes it interesting

No luck, no hidden info. The stack/absorb mechanic creates non-trivial threat analysis — capturing isn't always good if it gives opponent reserve. Position becomes about controlling height differentials.

A capture trades position for material — but feeds the enemy reserve. A non-capture wastes tempo.