CASCADE

— Exhibition note

Two players. 9×9 board. Stones that absorb and redeploy.

Plate I — Stacks
II · The Premise
— The Premise

Two-player abstract. 9×9 board. Each player has 12 stones. Stones can be stacked. Stacks of N can move N hexes and capture stacks of size ≤N. Captured stacks aren't removed — they're absorbed. Position is about controlling height differentials.

Decision tension

A capture trades position for material — but feeds the enemy reserve. A non-capture wastes tempo.

III · The Roles
— III · Catalogue

The Roles

Stone Player
Exhibit A
No. 001×2

Stone Player

Each plays 12 stones. Stacks N can move N hexes and capture stacks ≤N.

IV · How a Round Plays
— IV · Procedure

How a Round Plays

01

Place

Place a stone on the 9×9 board.

02

Move stack

A stack of size N moves up to N hexes per turn.

03

Absorb

When you land on an enemy stack ≤ your size, you absorb half. The other half goes to enemy reserve.

04

Redeploy reserve

Reserve stones can be played back onto the board next turn.

V · Win Conditions
— V · Outcomes

Win Conditions

Way 01

Reduce opponent

Opponent has 0 stones on the board.

VI · Designer's Notes
— VI · Catalogue Essay

Designer's Notes

No luck, no hidden info. The stack/absorb mechanic creates non-trivial threat analysis — capturing isn't always good if it gives opponent reserve. Position becomes about controlling height differentials.

— Visitor's Guide

Strategy

  • 01
    Build height differentials
    A 4-stack threatens any 4-or-less stack within 4 hexes. Range is the resource.
  • 02
    Don't feed reserves
    Capturing a 6-stack gives opponent 3 reserve. Sometimes pass.
  • 03
    Center control matters
    Central hexes touch the most positions. Place tall stacks there.
VII · Begin
— Begin the Match

No Luck.
No Fog.
Only Cost.

Pass the device around the table, or open a remote room and play cross-device. Either way, every move is yours alone.