A Game of Mystery, Murder & Social Deduction
For 5-20 players • 30-90 minutes
In the sleepy town of Ravenswood Bluff, a demon walks among you. By day it masquerades as a normal person, but each night it wakes to kill. The good team must work together to deduce who the demon is before it's too late, while evil players spread lies and misinformation. Use logic, social deduction, and careful questioning to uncover the truth... or become the next victim.
Blood on the Clocktower is a social deduction game for large groups where, unusually, dead players keep playing. A Storyteller runs the game while the town tries to identify the Demon in their midst before it kills them all. This page is an overview and guide — the game is famous for the drama that comes from its living-dead twist and its huge cast of characters.
One person is the Storyteller, running the game rather than playing to win. Everyone else secretly receives a character — Townsfolk, Outsider, Minion or Demon — and only knows their own.
Each night the town "sleeps" while the Storyteller wakes certain characters. The Demon kills, and other roles gather or act on secret information.
By day the town discusses openly, shares what their roles learned, and nominates suspects. This is where the game lives — in the arguments about who is lying.
The town votes to execute one player each day. Crucially, dead players stay in the game: they keep a single vote and can still talk, so death removes your safety but not your voice.
The town (good) wins the moment the Demon is executed. The evil team wins if the Demon survives until only a couple of players remain.