Blood on the Clocktower Rules
A long time ago in the sleepy town of Ravenswood Bluff, during a hellish thunderstorm, on the stroke of midnight... you hear a scream. Rushing to the Town Square to investigate, you find your beloved Storyteller has been murdered, impaled on the hour hand of the clocktower, blood dripping onto the cobblestones below.
You assume that this is the work of a Demon, and you are correct—a Demon that kills by night and takes on human form by day.
Find and execute the Demon before it's too late. If the Demon dies, good wins!
Spread lies and confusion. If just 2 players remain alive, evil wins!
Death is not the end! Dead players:
If you are drunk or poisoned, you have no ability, but the Storyteller pretends that you do. You might receive false information and you will NOT know that you are drunk or poisoned!
The Drunk drew a character token but is actually the Drunk Outsider. They think they are a Townsfolk but their ability doesn't work.
The Poisoner (a Minion) can poison one player each night. That player's ability doesn't work until the next dusk.
You may say whatever you want at any time. Public or private, it's up to you.
Keep your character secret. Don't look at the Grimoire or other players' tokens.
Confused? Ask the Storyteller! They're neutral and here to help everyone have fun.
Be respectful. Kill with grace, die with dignity. It's all in good fun!