THE
CONTAGION
> A pathogen hides in the network. The world races to find it.
// Every Treatment deployment is a guess. Every Research question burns a turn. The Pathogen wins by being everywhere and nowhere.
ACTIVE COMBATANTS
20 cities. 20 flight routes. One Pathogen, hidden by the server. Two-to-five players control the WHO/CDC Containment Team trying to find and cure it. The Pathogen sees its own location; the Team sees only infection counts. The Pathogen earns Evolution Points by infecting cities — spent on resistance, airborne spread, stealth, even mutation into two strains.
The Roles

Pathogen
Hidden role (server-only). Moves between cities, spreads infection, spends Evolution Points on upgrades. Wins by reaching 8+ critical-infection cities or surviving 15 rounds.

WHO Specialist
Each runs a pawn across the map. Deploys Treatments, runs Research, Quarantines cities. Public discussion is the team's strongest tool.
How a Round Plays
Pathogen turn (hidden)
Move to a connected city or stay. Spread 1–3 infection tokens to current + adjacent. Optional: spend Evolution Points on upgrades.
Team turn
Move 3 specialist pawns. Deploy Treatments. Spend resources on Research (yes/no questions to the server).
Quarantine
Optionally lock down one city — freezes infection growth there for 2 rounds.
Evolution mid-game
Pathogen spends EP. Team sees only "Pathogen has evolved" — must deduce what changed by what stops working.
Win Conditions
8+ cities at critical infection (5+ tokens) simultaneously, OR survive 15 rounds.
Locate AND eliminate the Pathogen — deploy a Cure in the Pathogen's actual city when infection there equals 0.
Designer Notes
The Evolution skill tree turns the Pathogen from a target into an adversary. Treatment A Resistance, Airborne, Stealth, Mutation — the team can see THAT you evolved but not WHAT, and they have to figure it out by watching what stops working. The discussion phase is brutally tense because the Pathogen is silently watching.
Strategy
- 01.Pathogen: bury an apex cityBuild one super-infected stronghold (7-8 tokens). Team must commit massive resources to crack it; meanwhile you spread elsewhere.
- 02.Team: triangulate from infection deltasA city that gained 3 infection tokens last round was visited. Track delta patterns to deduce the Pathogen's movement.
- 03.Mutation kills cooperationOnce the Pathogen mutates into two strains, the Team is now playing two separate searches. Force the Pathogen into corner cities to delay mutation.
- 04.Stealth windows are shortStealth lasts 2 rounds. The Pathogen will use it before a major spread — be ready to test cities that look "quiet."
Ready to Deploy?
> Pass-and-play with operatives in the same room, or open a remote command channel and brief allies across the globe.
