Contract
Tier 4 · Niche / Weird
Contract

Every deal is mechanically binding. Break one and the system punishes you.

4–6 players·30–45 min·Offline Playable

The Premise

A negotiation game where every deal is mechanically binding. Players make deals via a structured contract system, and breaking a contract has real game-state consequences.

You can defend yourself with a 3-way contract that punishes a defection — but every clause shrinks your win equity.

The Roles

Negotiator

Negotiator

×all

Drafts contracts via structured dropdowns. Breaks one = mechanical penalty.

How a Round Plays

Phase 01

Propose

Build a Contract: "I give X, you give Y, by round Z, conditional on…"

Phase 02

Sign

Both parties sign. The contract enters the ledger.

Phase 03

Execute

When the trigger fires, the contract auto-executes if both sides can pay.

Phase 04

Default

Failure to honor: lose 5 VP + signing freeze for 2 rounds.

Win Conditions

Highest VP

Score the most VP via resource conversion.

Designer Notes

Most negotiation games rely on social trust. Contract makes trust mechanical — and the design space opens up: insurance policies, contingent contracts ("if X happens, then Y"), 3-way deals. Scales with how clever your contract drafting is.

Strategy Tips

  • Insurance, not threats
    A "if you betray me, you lose 10" clause beats a "I trust you" handshake.
  • Triangulate
    Three-way contracts make defection cost the defector AND the third party.
  • Read the ledger
    Every signed contract is public. Know who owes whom.

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