Coronation
Tier 3 · Party-Strategy Hybrid
Coronation

A dying king. Five heirs. Three rounds of secret pacts.

8–10 players·30–45 min·Offline Playable

The Premise

A dying king has 5 potential heirs. Each heir is competing to be named successor — but the Court (other players) decides. Heirs make secret pacts. The Court has hidden preferences. The King's Will may overrule everything.

Court members must back their secret Heir without revealing it — or risk being targeted by rival Heirs in the next round.

The Roles

Heir

Heir

×5

Competing for the throne. Makes promises, pays favors, leverages secret will.

Courtier

Courtier

×3-5

Has a Loyalty card to one specific Heir. Votes secretly each round.

How a Round Plays

Phase 01

Petitions Round 1

Each Heir presents a policy promise. Court members vote support/oppose secretly.

Phase 02

Private deals

Heirs offer Favors to specific Court members. Side-channel negotiation.

Phase 03

Petitions Round 2 & 3

Repeat with shifting alliances.

Phase 04

The Will

King's secret Will revealed. Names ONE Heir as auto-winner UNLESS Court has voted them down 3+ times.

Win Conditions

Named Heir (if not vetoed)

The Heir named in the Will, if Court allowed.

Most-supported Heir

Otherwise, Heir with most Court support.

Loyal Courtier

Court members win individually if their secretly-loyal Heir wins.

Designer Notes

It's a negotiation game where the "judges" have private agendas. Heirs don't know which Court members are secretly loyal to whom. Court members must vote in ways that don't expose their loyalty too early.

Strategy Tips

  • Heirs: don't over-promise
    A promise you can't keep is a Loyalty card transferred away.
  • Courtiers: vote against your favorite occasionally
    Camouflage. A 100% support pattern is a tell.
  • Watch the veto count
    A 2-veto Heir is dangerous; if they have the Will, the Court must veto once more.

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