COUP

Deception, deduction, and ruthless power plays.

2-6 Players|10-20 min|Bluffing / Strategy

How to Play

Bluff your way to the top

1Setup

Each player gets 2 face-down cards (influence)

And 2 coins to start

2Your Turn

Income: +1 coin (safe)

Foreign Aid: +2 coins (blockable)

Coup: Pay 7 coins, force a player to lose influence

3Bluffing

Claim ANY role to use its action—even if you don't have it!

Other players can Challenge your claim

4Challenges

Bluff caught: Bluffer loses 1 influence

Wrong challenge: Challenger loses 1 influence

Last player with influence remaining wins!

The 5 Roles

Duke

Tax: Take 3 coins

Blocks Foreign Aid

Assassin

Assassinate: Pay 3, target loses influence

Captain

Steal: Take 2 coins from another player

Blocks Stealing

Ambassador

Exchange: Swap cards with the deck

Blocks Stealing

Contessa

No special action

Blocks Assassination

Strategy Tips

  • Claim Duke early: Tax is the most powerful income action and hard to disprove.
  • Track claims: Remember what others claim — contradictions reveal liars.
  • Challenge wisely: A wrong challenge costs you influence. Only challenge when confident.
  • 10 coins rule: If you have 10+ coins, you MUST coup. Don't hoard too long.