COUP

The Game of Bluff, Power, and Deception.

2-6 Players·10-20 min·Bluffing / Strategy

The Objective

Be the last player with influence in the court by eliminating your rivals' cards through bluffing and strategic use of character actions.

The 5 Roles

Duke

Duke

Take 3 coins or block foreign aid.

Assassin

Assassin

Pay 3 coins to assassinate another player.

Captain

Captain

Steal 2 coins from a player or block stealing.

Ambassador

Ambassador

Exchange cards with the deck or block stealing.

Contessa

Contessa

Block an assassination attempt.

Play Now

Quick Rules

Setup

Each player gets 2 face-down influence cards and 2 coins.

Bluff

Claim ANY role to use its action — even if you don't have it!

Challenge

Wrong bluff = you lose an influence. Wrong challenge = challenger loses one.

Win

Last player with influence remaining wins the court.