Party-Strategy Hybrid · Tier 3

DICTATOR
DRAFT

History's strongmen. Drafted into your cabinet. Trait synergies decide who rules.

You always want the high-Power pick. But the high-Power pick locks you into a build that the next pick has to support.

Players Required

4–8Sweet 6
25–40 min

The Roles

10 archetypes
The Mustache
Public Role

The Mustache

Count×?

Power 9. Paranoid + Ideologue. Anti-synergizes with 5 archetypes — high-risk pick.

The Eternal Son
Public Role

The Eternal Son

Count×?

Power 6. Dynastic + Cult-of-Personality. Boosts other Dynastic picks dramatically.

The Orange Tycoon
Public Role

The Orange Tycoon

Count×?

Power 5. Populist + Kleptocrat. Wildly variable — feast or famine.

The Desert Strongman
Public Role

The Desert Strongman

Count×?

Power 7. Charismatic + Militarist. Splashable, high floor.

The Generalissimo
Public Role

The Generalissimo

Count×?

Power 9. Ideologue + Militarist. Strongest alone — but punishing in mixed cabinets.

The Chairman
Public Role

The Chairman

Count×?

Power 8. Ideologue + Cult-of-Personality. The ideological backbone.

The Caudillo
Public Role

The Caudillo

Count×?

Power 6. Charismatic + Populist. Cheap, splashable, reliable.

The Iron Lady
Public Role

The Iron Lady

Count×?

Power 7. Charismatic + Ideologue. Anti-Generalissimo synergy.

The Ayatollah
Public Role

The Ayatollah

Count×?

Power 8. Ideologue + Cult-of-Personality. Pairs lethally with The Chairman.

The Marshal
Public Role

The Marshal

Count×?

Power 7. Militarist + Paranoid. Flexible powerhouse.

How a Round Plays

Phase 01

Snake draft

Players take turns picking from the 24 archetype cards. 4 picks per player.

Phase 02

Cabinet form

Lock in your 4 archetypes. Trait tags revealed.

Phase 03

Crisis 1

A Crisis card flips. Each player secretly assigns 2 cabinet members. Reveal simultaneously.

Phase 04

Synergy resolution

Trait synergies and conflicts apply. Crisis resolves. Power tokens awarded.

Phase 05

Crises 2 & 3

Repeat. Power score tallied. Most Power wins.

Win Conditions

Most Power

Highest Power token total after 3 Crises.

Designer Notes

The deck-building/drafting decisions matter as much as the play. Trait synergy creates real strategic depth — you can't just grab the highest Power scores. Some archetypes are "splashable" (work with anything), some are "all-in" (need specific partners).

Balance:Each archetype tested against ~12.5% pick rate. Strongest individually (Generalissimo, Power 9) anti-synergizes with 5 others, forcing tradeoffs.

Strategy

  • Don't hoard Power scores
    A 9+9 build with anti-synergy nets ~12. A 6+6 with synergy nets ~16.
  • Hate-draft
    If your opponent has The Chairman, take The Ayatollah even if you don't need it.
  • Splashable picks late
    The Caudillo and Desert Strongman are great in pick 3–4 to fill gaps.

Ready to Play?

Pass-and-play offline with friends, or host an online room and play cross-device with anyone.