

Variant 3 — Two factions. Hidden champions. Moles cross both sides.
The Premise
Tokyo splits. A cult forms around Kira's righteous judgment — The Justice Faction. Police organize civilians into Task Force ZERO under L. Both factions know who's in their team (declared publicly at game start). But Light hides within Justice. L hides within Order. And in each team, a Mole secretly serves the rival faction. A team-based Death Note variant — where every player has a per-round action and nobody just sits and watches.
Champions can't reveal too early or they're dead. Disciples/Officers want their per-round abilities to do work — but each ability is also a tell about their role. Moles must blend in but contribute sabotage at the right moment.
The Roles

Light Yagami
×1Hidden champion of Justice. Has Death Note (3 pages, must use evidence justification). Knows Justice roster privately.
secret role
Misa Amane
×0-1Justice lieutenant. Knows Light. Has Mirror — once per round reveal one player's role-category (Champion/Lieutenant/Disciple/Mole). Can Confess to take Light's heat.
secret role
Justice Disciple — Eyes
×0-1Justice loyalist. Each round: see name fragments of public Case File entries (1 free Eyes lookup per round).

Justice Disciple — Voice
×0-1Justice loyalist. Each round: post one accusation styled as Light's decree (Witnesses see "Kira speaks").

Justice Disciple — Witness
×0-1Justice loyalist. One-shot Save My Friend: block one elimination targeting another Justice member.

Justice Mole
×0-1Looks Justice. Truly serves Order. Knows the Order team name only, not individuals. Sabotages Light's plans.
secret role
L Lawliet
×1Hidden champion of Order. Deduction Points (5 + 1/round) — spend on Investigate (1) / Stakeout (2) / Confine (3) / Public Accusation (4). Can call Reckoning.
secret role
Near
×0-1Order lieutenant. Knows L. Submits sealed Round-1 prediction. Override token swaps L's top suspect.
secret role
Officer — Forensics
×0-1Order loyalist. Each round: investigate one player's TRUE faction (catches moles).

Officer — Stakeout
×0-1Order loyalist. Each round: see one player's last private action.

Officer — Witness
×0-1Order loyalist. One-shot public accusation forces immediate vote.

Order Mole
×0-1Looks Order. Truly serves Justice. Sabotages L's plans.
secret role
Ryuk
×0-1Neutral chaos. Sees ALL private actions (full audit log). Apple Drop, Whisper, Tempt. Wins on max-drama.
secret roleHow a Round Plays
Investigation (Case File)
Every player adds public Case File entry: Evidence, Alibi, Accusation, Pass.
Justice's Move (private)
Light: Note page (eliminate one Order, requires public evidence in prior round) / Plant Evidence / Lay Low. Misa & Disciples use abilities.
Order's Move (private)
L spends DP on Investigate / Stakeout / Confine / Expose. Near & Officers use abilities.
Witness Vote
Public vote on Arrest / Investigate / Do Nothing. Wrong arrests strengthen Light + weaken L.
The Reckoning (climax, once per game)
Either champion may reveal themselves. Present case (3 min) vs defense (2 min). Full vote with Near/Misa double-weighted. Failed Reckoning hands game to opposing champion.
Win Conditions
Justice
L is eliminated AND Light is alive.
Order
Light is eliminated AND L is alive.
Justice Mole
Order wins + Mole alive + Mole performed at least one sabotage (e.g., framed Light's evidence, leaked Misa's identity).
Order Mole
Justice wins + Mole alive + Mole performed at least one sabotage.
Ryuk solo
Game goes 8+ rounds with both champions alive AND ≥3 wrong arrests = chaos victory.
Designer Notes
Where KIRA: True Name was Light vs L solo cat-and-mouse, Shadows is FACTION vs FACTION with hidden champions. Every player has a per-round action — Disciples' Eyes/Voice/Witness, Officers' Forensics/Stakeout/Witness — so nobody just sits watching. Champions are hidden within their teams, so even your own teammates don't know if you're THE Light. Moles fracture trust: you can't fully cooperate with your 'ally' because they might be a double agent. The Reckoning becomes a TEAM event — champion reveals, team rallies, opposing team must coordinate the vote against them.
Strategy Tips
- Champions: pretend to be a disciple/officerUse the most generic per-round action your role allows. Don't lead. Let your team's noise hide your signal.
- Moles: prove your loyalty before sabotagingFrame an evidence card AGAINST your real team early so your fake team trusts you. Then when it counts, you flip.
- L: don't Reckoning before Round 5A failed Reckoning hands game to Light. Wait until you have 2+ Note pages traced AND Witnesses leaning your way.
- Light: use Disciples as evidence-burnersGet Disciples to publicly accuse the Order Mole — it sounds like Justice closing ranks but actually exposes the Mole for L's investigation.
- Witnesses: track per-round action patternsLight uses ONE Note page per use, leaving subtle per-round-action gaps. Misa's Mirror reveals consistent role-categories. Watch for absences.
