LUDO

The Classic Racing Game

Local Multiplayer • Online Coming Soon

How to play Ludo

Ludo is a race game for 2-4 players, descended from the Indian game Pachisi. Each player has four tokens to move from their home base all the way round the board and into the centre. It is driven by dice, but the decisions about which token to move — and when to knock out an opponent — are where games are actually won.

  1. Roll a six to enter the board

    All four of your tokens start in your base. You need a six to move a token out onto the track. Rolling a six also earns you another roll.

  2. Move a token by the number rolled

    Each turn you roll once and move one token that many spaces along the track. With several tokens in play, choosing which to move is the whole game.

  3. Capture opponents by landing on them

    Land exactly on a square occupied by an opponent and their token goes back to its base to start again. Safe squares are the exception — tokens there cannot be captured.

  4. Get all four tokens home

    After a full circuit, tokens turn into your home column and need an exact roll to reach the centre. The first player to bring all four home wins.

Tips and strategy

Frequently asked questions

How do you play Ludo?
Roll a six to bring a token onto the board, then move tokens round the track by your dice roll. Landing on an opponent sends their token back to base. The first player to get all four tokens into the centre wins.
How many players can play Ludo?
Two to four. Four is the traditional game and creates the most capture opportunities; two plays faster and more tactically.
Do you need a six to start in Ludo?
Yes. A token can only leave the base on a six, and rolling a six also grants you an extra roll.
What are safe squares?
Marked squares where a token cannot be captured. Landing on one lets you pass through contested parts of the board without risk.