The year is 1932. The place is pre-WWII Germany. Players are German politicians attempting to hold a fragile Liberal government together and stem the rising tide of Fascism.
In Secret Hitler, players are secretly assigned to one of three roles: Liberal, Fascist, or Hitler. The Liberals have a majority, but they don't know for sure who anyone is. Fascists must resort to secrecy and sabotage to accomplish their goals. Hitler plays for the Fascist team, and the Fascists know Hitler's identity from the outset — but Hitler doesn't know the Fascists and must work to figure them out.
The Liberals win by enacting five Liberal Policies or killing Hitler. The Fascists win by enacting six Fascist Policies, or if Hitler is elected Chancellor after three Fascist Policies have been enacted. Whenever a Fascist Policy is enacted, the government becomes more powerful and the President is granted a single-use power.
| # Players | Liberals | Fascists | Hitler |
|---|---|---|---|
| 5 players | 3 | 1 | 1 |
| 6 players | 4 | 1 | 1 |
| 7 players | 4 | 2 | 1 |
| 8 players | 5 | 2 | 1 |
| 9 players | 5 | 3 | 1 |
| 10 players | 6 | 3 | 1 |
When a Fascist Policy is enacted that covers a power slot, the sitting President must use that power before the next round begins. Powers are one-time use only — they don't stack or carry over.
The President chooses a player and secretly examines their Party Membership card (Liberal or Fascist). The card is returned without revealing it to others. The President may share or lie about the result. No player may be investigated twice.
The President picks any other player to be the next Presidential Candidate. Any player can be chosen — even term-limited ones. After the special election government, the presidency returns to its normal clockwise rotation.
The President secretly looks at the top 3 tiles in the Policy deck and returns them in the same order. The President may share or lie about what they saw.
The President formally executes one player, who is immediately removed from the game and may not speak, vote, or run for office. If the executed player is Hitler, Liberals win immediately! If not Hitler, the table does not learn whether the executed player was Liberal or Fascist.
| # Players | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 |
|---|---|---|---|---|---|---|
| 5–6 players | — | — | Peek | Execute | Execute | Veto* |
| 7–8 players | — | Investigate | Special Election | Execute | Execute | Veto* |
| 9–10 players | Investigate | Investigate | Special Election | Execute | Execute | Veto* |
* Veto Power activates after 5 Fascist Policies — see below.
After five Fascist Policies have been enacted, a new permanent rule takes effect for all Legislative Sessions: