Skull cards on candlelit table
Bluffing · 3–6 Players · 15–30 min

SKULL

Flowers hide in shadows. One card ends it all. Bid, bluff, and pray.

How to Play
01

Deal Cards

Each player gets 3 Flower cards and 1 Skull card. Place one face-down to start.

02

Place or Bid

On your turn: add another card to your pile — or dare to bid. Name how many flowers you can reveal across all piles.

03

Raise or Pass

Other players must raise your bid or fold. The highest bidder is locked in and must attempt the reveal.

04

Reveal

Flip YOUR own cards first, then choose whose to reveal next. All flowers? Score a point. Hit a skull? Lose a card at random.

First to score 2 successful bids wins the round. Lose all 4 cards and you're eliminated.

Skull
Flower

Two cards. Infinite mind games.

Skull strips bluffing down to its raw essence. No complex rules, no long setup — just the tension of not knowing whether the card your opponent placed is a harmless flower or the skull that ends your bid.

It's the game that never gets old, because the real game is reading the person across from you.

Insider Tips
Bluff early: Bury your skull under flowers — let others bid high into it.
Read hesitation: A player who pauses before placing likely just hid their skull.
Count losses: Track eliminated cards — fewer skulls alive means safer bids.
Pressure the leader: Force the player near 2 points into reckless bids.

Ready to bluff?

One device for the table, or play online with friends anywhere. No downloads needed.

How to play Skull

Skull is a bluffing game of almost unfair simplicity. Everyone holds three flowers and one skull. You place discs face down, then bid on how many you can flip without hitting a skull. Win two rounds and you win. It plays 3-6 people in about 15-30 minutes and almost all of it happens in the pause before someone bids.

  1. Everyone places a disc face down

    Each player starts with three flowers and one skull. Going round, everyone places one disc face down onto their own stack. Nobody sees what anyone placed — in pass-and-play the placement is hidden from the next player.

  2. Place more, or start the bidding

    Play continues round the table, adding discs, until someone opens the bidding instead of placing. The bid is a number: how many discs they claim they can flip without turning up a skull.

  3. Raise or pass

    Players either raise the bid or pass out of the round. Once everyone but one player has passed, the highest bidder must attempt what they promised.

  4. Flip your own stack first

    The bidder must flip every disc in their own stack before touching anyone else's. This is the rule that makes the game — you cannot bid high on the strength of your own safe flowers without exposing your own skull first.

  5. Succeed and you score, fail and you lose a disc

    Flip the promised number of flowers and you win the round. Hit a skull and you lose one of your discs, chosen at random. Lose all your discs and you are out. First to win two rounds takes the game.

Tips and strategy

Frequently asked questions

How do you win at Skull?
Win two bidding rounds. You win a round by successfully flipping the number of flowers you bid, starting with your own stack, without revealing a skull.
How many players do you need for Skull?
Three to six. It is tightest at four or five, where there are enough stacks to make bidding genuinely risky.
What happens when you flip a skull?
Your attempt fails immediately and you lose one of your four discs at random. Losing every disc eliminates you from the game.
Why must you flip your own discs first?
It stops players bidding safely on other people's stacks. Committing to a high bid means walking through your own pile first, which is where your skull might be waiting.