CLASSIFIED // OPERATION WARS
Strategy-Heavy · TIER 2

TRADE
WARS

Economic warfare. No combat. Just math.

// Cooperate and you both grow. Defect and you grow more — until they retaliate. The matrix punishes recency bias.

PERSONNEL FILE
FORM 7-A

ACTIVE COMBATANTS

2–4★ OPT 4
ETA: 30–45 min
24 OPERATIVES
SECTOR 02 // BRIEFING
FILE 02 — THE PREMISE
// PINNED 0700 HRS //

Economic warfare between 2–4 nations. No combat, just trade, sanctions, and currency manipulation. Pure prisoner's dilemma at scale. Coalitions form and break based on math, not roleplay.

CRITICAL TENSION:Cooperate and you both grow. Defect and you grow more — until they retaliate. The matrix punishes recency bias.
SECTOR 03 // PERSONNEL
DECLASSIFIED PERSONNEL DOSSIERS

The Roles

CLEARED
ID-001
Nation

Nation

×all

Each player runs a Currency, Industries, and Trade Routes. Optimizes a 4-dimensional matrix every turn.

SECTOR 04 // OPERATIONAL TEMPO
OPERATIONAL TIMELINE

How a Round Plays

I
PHASE

Set tariffs

Each player secretly sets tariff rates against every opponent.

STEP 01
II
PHASE

Simultaneous reveal

Tariff matrix revealed. Trade flows resolve algorithmically.

STEP 02
III
PHASE

Currency adjusts

Industries grow or collapse based on net trade. Currencies float.

STEP 03
IV
PHASE

Diplomacy

Optional sanctions or treaty proposals (binding or not — your call).

STEP 04
SECTOR 05 // OBJECTIVES
INCOMING DISPATCHES

Win Conditions

TELEGRAMNO. 001
OBJECTIVE — GDP victory

Highest GDP after 12 rounds.

// END OF MESSAGE — STOP //
TELEGRAMNO. 002
OBJECTIVE — Collapse victory

Force 2+ opponents into economic collapse (currency = 0).

// END OF MESSAGE — STOP //
SECTOR 06 // INTELLIGENCE
FIELD MEMO

Designer Notes

Pure prisoner's dilemma at scale. Coalitions form and break based on math, not roleplay. Every tariff decision is a 4-dimensional optimization. Effectively a friendlier Diplomacy with deeper math.

✎  reviewed & cleared by command — F.O.
FIELD INTEL

Strategy

  • 01.
    Mirror, then defect
    Match opponent's tariff for 2 rounds, then spike one rate to test reaction.
  • 02.
    Watch industry weight
    A nation that lost 2 industries can't retaliate — exploit them.
  • 03.
    Treaties are read receipts
    A signed treaty signals to a third party that you've picked a side.
↳ keep this on you, soldier.
SECTOR 07 // DEPLOYMENT
EYES ONLY // DEPLOYMENT ORDERS

Ready to Deploy?

> Pass-and-play with operatives in the same room, or open a remote command channel and brief allies across the globe.