THE ARCHITECT
Carcassonne meets poker. Every face-down tile is a bluff.
Tile-laying territory game with bluffing. 2–4 players build a city. Each tile placed claims an area, but tiles have hidden multipliers revealed only at game end.
A face-down tile screams "BONUS HERE". But the best bluff is the one you sell with confidence — and a penalty.
The Roles

Architect
Builds the city tile by tile. Worker placement under genuine uncertainty.
How a Round Plays
Draw
Draw 2 tiles each turn. Inspect privately.
Place face-up
Place 1 tile face-up on the city grid. Visible to all.
Optional face-down
Place 1 tile face-down (hidden multiplier or penalty). Cannot be examined until end.
Worker placement
Place a Worker on a tile to claim its area for scoring.
End-game flip
All face-down tiles flip. Bonuses (×2 area) or penalties (-10) trigger.
Win Conditions
Highest score
Sum of all claimed areas × multipliers, minus penalties.
Designer's Notes
Carcassonne meets poker. The face-down tile mechanic means every placement signals — and every signal can be a bluff. Worker placement decisions are made under genuine uncertainty.
Strategy
- 01Bluff with penaltiesPlace a face-down penalty next to your weak area to lure opponents in.
- 02Read the body languagePlayers who linger over a face-down placement usually have a bonus.
- 03Worker timingPlace workers AFTER the area is locked, not before.
No Luck.
No Fog.
Only Cost.
Pass the device around the table, or open a remote room and play cross-device. Either way, every move is yours alone.