
Spy
ON RECORDEach holds a secret 4-digit codename. Tries to guess the others before being guessed.

DOSSIER ▸ SUBJECT
SUBJECT BRIEF: Memory + deduction. Five spies. Five secret 4-digit codenames.████████████
✎ The clues you give others reveal what you don't know. The clues you keep reveal what you do.
¶01Memory + deduction.
¶02Five spies, each trying to figure out the others' codenames.████████████
¶03Each player has a secret 4-digit codename.
¶04The deck contains 100 Clue cards revealing partial info.████████████
✎ The clues you give others reveal what you don't know. The clues you keep reveal what you do.

Each holds a secret 4-digit codename. Tries to guess the others before being guessed.
Each player privately receives a unique 4-digit codename.
Draw 1 Clue, place it secretly under one player. After your turn, each player sees clues placed under THEM.
After 3 turns, players guess one opponent's full codename.
Correctly guess any opponent's codename.
If all guesses are wrong, last unguessed wins.
Pure deductive logic puzzle layered onto bluffing. You want to give other players misleading clue patterns while extracting truth from your own clues. High IQ, no luck.
✎ cross-reference with field obs. before write-up.
DIRECTIVE: Convene the panel, deal the evidence, run the procedure. Two operational modes are authorized for this case file. ████████████
✎ The Cipher — flagged for active review.