CASE NO. 4A-6887-87·FILED -8/14/2024·TIER 4NICHE / WEIRD
CLASSIFIED

DOSSIER ▸ SUBJECT

THECIPHER████████████

SUBJECT BRIEF: Memory + deduction. Five spies. Five secret 4-digit codenames.████████████

The clues you give others reveal what you don't know. The clues you keep reveal what you do.

PERSONS OF INTEREST
4–6
SWEET 5
DURATION
20–30 min
EST. RUNTIME
WITNESSES
1 POI
REGISTERED
STATUS
TRACED
ONLINE OPS
SECTION 01·DECLASSIFIED // INTERNAL USE ONLY

THE PREMISE

01Memory + deduction.

02Five spies, each trying to figure out the others' codenames.████████████

03Each player has a secret 4-digit codename.

04The deck contains 100 Clue cards revealing partial info.████████████

The clues you give others reveal what you don't know. The clues you keep reveal what you do.

SECTION 02·1 WITNESS PROFILE ON FILE

PERSONS OF INTEREST

Spy
CLASSIFIED · L-6366
6'26'05'105'85'6
SUBJ POI-001● ACTIVE

Spy

ON RECORD
COUNT: all
CLR: #6366F1
▸ CASE NOTES

Each holds a secret 4-digit codename. Tries to guess the others before being guessed.

INSIGNIA · HASH
SECTION 03·3 STEPS — CHRONOLOGICAL

PROCEDURE / TIMELINE

  1. [01]

    Codename deal

    Each player privately receives a unique 4-digit codename.

    YIELDS───NEXT STEP 02
  2. [02]

    Clue draw & place

    Draw 1 Clue, place it secretly under one player. After your turn, each player sees clues placed under THEM.

    YIELDS───NEXT STEP 03
  3. [03]

    Guess

    After 3 turns, players guess one opponent's full codename.

SECTION 04·CASE-CLOSE CONDITIONS

RESOLUTION CRITERIA

OUTCOME 01● VERDICT

First correct guess

Correctly guess any opponent's codename.

STAMPED · CASE-CLOSE
OUTCOME 02● VERDICT

Last unguessed

If all guesses are wrong, last unguessed wins.

STAMPED · CASE-CLOSE
SECTION 05A·DESIGNER COMMENTARY

INVESTIGATOR NOTES

Pure deductive logic puzzle layered onto bluffing. You want to give other players misleading clue patterns while extracting truth from your own clues. High IQ, no luck.

✎ cross-reference with field obs. before write-up.

SECTION 05B·3 TIPS — OPS-LEVEL

FIELD ADVICE

  • 01
    Spread clues evenly
    A player with no clues placed under them is the most suspicious.
  • 02
    Watch for obvious clues
    A clue everyone laughs at usually means it's a misdirection.
  • 03
    Save your guess
    Guess only when 90%+ confident. Wrong guesses out you.
SECTION 06·CHOOSE OPERATIONAL MODE

DEPLOY

DIRECTIVE: Convene the panel, deal the evidence, run the procedure. Two operational modes are authorized for this case file. ████████████

The Cipher — flagged for active review.