The Eulogy
Tier 4 · Niche / Weird
The Eulogy

A dictator is dead. Five factions fight over the truth.

4–6 players·20–30 min·Offline Playable

The Premise

A dictator has died. 5 players play different factions vying to control the narrative of his legacy. Each turn, players play 'Memory' cards that paint the leader as Hero / Tyrant / Reformer / Madman.

A truth-1 card scores big if unchallenged but is a free refute target. A truth-5 card scores small but can never be flipped.

The Roles

Loyalist

Loyalist

×1

End with leader as Hero+15.

Revolutionary

Revolutionary

×1

End with leader as Tyrant+10.

Reformer

Reformer

×1

End with leader as Reformer+12.

Skeptic

Skeptic

×1

End with leader as Madman+8.

Historian

Historian

×1

Wins if no faction reaches goal — wants nuance.

How a Round Plays

Phase 01

Play Memory card

Each card has a Truth value (1–5) and a Frame (Hero/Tyrant/Reformer/Madman).

Phase 02

Refute

Higher-truth cards from opponents can refute lower-truth ones.

Phase 03

Tally

Final framing tally vs. each faction's secret goal.

Win Conditions

Faction goal hit

Frame the dead leader to match your secret goal.

Historian

No faction hits its goal — nuance prevails.

Designer Notes

It's a game about historical revisionism. Players must balance their faction goal with the truth-cost of their cards. Win conditions overlap in complex ways — sometimes coalition, sometimes pure conflict.

Strategy Tips

  • Coalition with adjacent goals
    Loyalist and Reformer can both push the "good" framing without conflict.
  • The Historian wins quietly
    A Historian who refutes everyone's late-game pushes drains everyone's VP.
  • Save high-truth for the final round
    A Truth-5 card on the last turn locks the narrative.

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