CASE NO. 1A-7588-88·FILED 02/25/2024·TIER 1 — DECEPTION-HEAVY
CLASSIFIED

DOSSIER ▸ SUBJECT

LASTLOYALIST████████████

SUBJECT BRIEF: A bunker. A dead leader. One Successor only the dead man knew.████████████

✎ You only get one vote. Picking the right horse means watching what they SHOW vs. what they SAY.

PERSONS OF INTEREST
5–7
SWEET 6
DURATION
15–25 min
EST. RUNTIME
WITNESSES
3 POI
REGISTERED
STATUS
TRACED
ONLINE OPS
▸SECTION 01·DECLASSIFIED // INTERNAL USE ONLY

THE PREMISE

01The regime has fallen.

02Five former officials are stuck in a bunker.████████████

03One is secretly the Successor (chosen by the dead leader).

04One is the Investigator (foreign agent).████████████

05The rest are Survivors trying to figure out who to back.

✎ You only get one vote. Picking the right horse means watching what they SHOW vs. what they SAY.

▸SECTION 02·3 WITNESS PROFILES ON FILE

PERSONS OF INTEREST

Subject (classified)
CLASSIFIED · L-FBBF
6'26'05'105'85'6
SUBJ POI-001● ACTIVE

Successor

REDACTED
COUNT: 1
CLR: #FBBF24
▸ CASE NOTES

Chosen by the dead leader. Win if identified AND backed by majority.

INSIGNIA · KEYROUND
Subject (classified)
CLASSIFIED · L-A855
6'26'05'105'85'6
SUBJ POI-002● ACTIVE

Investigator

REDACTED
COUNT: 1
CLR: #A855F7
▸ CASE NOTES

Foreign agent. Win if Successor is identified but NOT backed.

INSIGNIA · SEARCH
Survivor
CLASSIFIED · L-94A3
6'26'05'105'85'6
SUBJ POI-003● ACTIVE

Survivor

ON RECORD
COUNT: 3-5
CLR: #94A3B8
▸ CASE NOTES

Picks a side. Win as a faction.

INSIGNIA · USERS
▸SECTION 03·4 STEPS — CHRONOLOGICAL

PROCEDURE / TIMELINE

  1. [01]

    Memory deal

    Each player gets 3 face-down Memory cards: Loyal / Disloyal / Neutral.

    ↓YIELDS───NEXT STEP 02
  2. [02]

    Reveal phase

    Each round, one player must reveal one Memory to the group. 3 rounds total.

    ↓YIELDS───NEXT STEP 03
  3. [03]

    Night phase swap

    Memory cards can be secretly swapped during night phases. Successor can lie about cards.

    ↓YIELDS───NEXT STEP 04
  4. [04]

    Vote

    After 3 rounds, everyone votes on who is the Successor.

▸SECTION 04·CASE-CLOSE CONDITIONS

RESOLUTION CRITERIA

OUTCOME 01● VERDICT

Successor

Identified correctly AND backed by majority.

STAMPED · CASE-CLOSE
OUTCOME 02● VERDICT

Investigator

Successor identified but NOT backed by majority — chaos exposes them.

STAMPED · CASE-CLOSE
OUTCOME 03● VERDICT

Survivors

Split between whichever group they backed.

STAMPED · CASE-CLOSE
▸SECTION 05A·DESIGNER COMMENTARY

INVESTIGATOR NOTES

Information is finite (only 3×N reveals possible). Forces hard reads on body language and consistency. The swap mechanic punishes overcommitting early.

✎ cross-reference with field obs. before write-up.

▸SECTION 05B·3 TIPS — OPS-LEVEL

FIELD ADVICE

  • 01
    Watch the swap
    A player who reveals "Loyal" twice probably swapped a Disloyal away.
  • 02
    Force the Successor
    The Successor wants ID + backing. Pressure them to reveal Loyal cards.
  • 03
    Investigator plays counterintuitively
    They want the Successor known AND distrusted. Strange behavior is a tell.
▸SECTION 06·CHOOSE OPERATIONAL MODE

DEPLOY

DIRECTIVE: Convene the panel, deal the evidence, run the procedure. Two operational modes are authorized for this case file. ████████████

✎ The Last Loyalist — flagged for active review.