CASE NO. 1A-7588-88·FILED 02/25/2024·TIER 1DECEPTION-HEAVY
CLASSIFIED

DOSSIER ▸ SUBJECT

LASTLOYALIST████████████

SUBJECT BRIEF: A bunker. A dead leader. One Successor only the dead man knew.████████████

You only get one vote. Picking the right horse means watching what they SHOW vs. what they SAY.

PERSONS OF INTEREST
5–7
SWEET 6
DURATION
15–25 min
EST. RUNTIME
WITNESSES
3 POI
REGISTERED
STATUS
TRACED
ONLINE OPS
SECTION 01·DECLASSIFIED // INTERNAL USE ONLY

THE PREMISE

01The regime has fallen.

02Five former officials are stuck in a bunker.████████████

03One is secretly the Successor (chosen by the dead leader).

04One is the Investigator (foreign agent).████████████

05The rest are Survivors trying to figure out who to back.

You only get one vote. Picking the right horse means watching what they SHOW vs. what they SAY.

SECTION 02·3 WITNESS PROFILES ON FILE

PERSONS OF INTEREST

Subject (classified)
CLASSIFIED · L-FBBF
6'26'05'105'85'6
SUBJ POI-001● ACTIVE

Successor

REDACTED
COUNT: 1
CLR: #FBBF24
▸ CASE NOTES

Chosen by the dead leader. Win if identified AND backed by majority.

INSIGNIA · KEYROUND
Subject (classified)
CLASSIFIED · L-A855
6'26'05'105'85'6
SUBJ POI-002● ACTIVE

Investigator

REDACTED
COUNT: 1
CLR: #A855F7
▸ CASE NOTES

Foreign agent. Win if Successor is identified but NOT backed.

INSIGNIA · SEARCH
Survivor
CLASSIFIED · L-94A3
6'26'05'105'85'6
SUBJ POI-003● ACTIVE

Survivor

ON RECORD
COUNT: 3-5
CLR: #94A3B8
▸ CASE NOTES

Picks a side. Win as a faction.

INSIGNIA · USERS
SECTION 03·4 STEPS — CHRONOLOGICAL

PROCEDURE / TIMELINE

  1. [01]

    Memory deal

    Each player gets 3 face-down Memory cards: Loyal / Disloyal / Neutral.

    YIELDS───NEXT STEP 02
  2. [02]

    Reveal phase

    Each round, one player must reveal one Memory to the group. 3 rounds total.

    YIELDS───NEXT STEP 03
  3. [03]

    Night phase swap

    Memory cards can be secretly swapped during night phases. Successor can lie about cards.

    YIELDS───NEXT STEP 04
  4. [04]

    Vote

    After 3 rounds, everyone votes on who is the Successor.

SECTION 04·CASE-CLOSE CONDITIONS

RESOLUTION CRITERIA

OUTCOME 01● VERDICT

Successor

Identified correctly AND backed by majority.

STAMPED · CASE-CLOSE
OUTCOME 02● VERDICT

Investigator

Successor identified but NOT backed by majority — chaos exposes them.

STAMPED · CASE-CLOSE
OUTCOME 03● VERDICT

Survivors

Split between whichever group they backed.

STAMPED · CASE-CLOSE
SECTION 05A·DESIGNER COMMENTARY

INVESTIGATOR NOTES

Information is finite (only 3×N reveals possible). Forces hard reads on body language and consistency. The swap mechanic punishes overcommitting early.

✎ cross-reference with field obs. before write-up.

SECTION 05B·3 TIPS — OPS-LEVEL

FIELD ADVICE

  • 01
    Watch the swap
    A player who reveals "Loyal" twice probably swapped a Disloyal away.
  • 02
    Force the Successor
    The Successor wants ID + backing. Pressure them to reveal Loyal cards.
  • 03
    Investigator plays counterintuitively
    They want the Successor known AND distrusted. Strange behavior is a tell.
SECTION 06·CHOOSE OPERATIONAL MODE

DEPLOY

DIRECTIVE: Convene the panel, deal the evidence, run the procedure. Two operational modes are authorized for this case file. ████████████

The Last Loyalist — flagged for active review.