The Trial
Tier 3 · Party-Strategy Hybrid
The Trial

A show trial. Eight players. Three lies. One verdict.

8 players·25–40 min·Offline Playable

The Premise

A show trial. One player is the Defendant (secretly innocent or guilty). Three are Prosecutors. Three are Witnesses (some lying). One is the Judge (with a secret bias card). Mid-game, two Witnesses secretly swap allegiance.

The Judge has more power than anyone — but if their bias card leaks, they lose all credibility.

The Roles

Defendant

Defendant

×1

Secretly Innocent or Guilty. Wins with the matching verdict.

Prosecutor

Prosecutor

×3

Wants conviction. Interrogates witnesses.

Witness

Witness

×3

Has a Truth or Lie card. Mid-game, two flip allegiance.

Judge

Judge

×1

Has a secret Bias card. Final ruling determines outcome.

How a Round Plays

Phase 01

Roles dealt

Defendant draws Innocent/Guilty. Judge draws Bias toward Conviction or Acquittal.

Phase 02

Three rounds of testimony

Each Witness gives a statement: true if Truth card, false if Lie card.

Phase 03

Mid-game flip

After Round 2, two Witnesses secretly swap allegiance. Past testimony becomes unreliable.

Phase 04

Interrogation

Prosecutors and Defendant cross-examine.

Phase 05

Verdict

Judge rules. The Bias card determines who really wanted what.

Win Conditions

Innocent + Acquitted

Defendant + Acquittal-biased players.

Guilty + Convicted

Prosecutors + Conviction-biased Judge.

Mistrial chaos win

Judge ruling against their bias = Witnesses win.

Designer Notes

Asymmetric information at every layer. The Defendant doesn't know if the Judge is biased toward them. Witnesses don't know if other Witnesses are lying. The role flip means consistency isn't proof.

Strategy Tips

  • Witnesses: stay vague
    Specific lies are easy to fact-check. Vague truths read as suspicious.
  • Judge: lean against your bias publicly
    A Conviction-biased Judge who shows skepticism reads as fair.
  • Defendant: target one Prosecutor
    Cracking one Prosecutor's narrative cascades.

Play Now

About The Trial

A show trial. One player is the Defendant (secretly innocent or guilty). Three are Prosecutors. Three are Witnesses (some lying). One is the Judge (with a secret bias card). Mid-game, two Witnesses secretly swap allegiance.

8-8 players (best with 8) · 25–40 min · Party-Strategy Hybrid

How a round plays out

  1. Roles dealt

    Defendant draws Innocent/Guilty. Judge draws Bias toward Conviction or Acquittal.

  2. Three rounds of testimony

    Each Witness gives a statement: true if Truth card, false if Lie card.

  3. Mid-game flip

    After Round 2, two Witnesses secretly swap allegiance. Past testimony becomes unreliable.

  4. Interrogation

    Prosecutors and Defendant cross-examine.

  5. Verdict

    Judge rules. The Bias card determines who really wanted what.

Roles

Defendant(1)
Secretly Innocent or Guilty. Wins with the matching verdict.
Prosecutor(3)
Wants conviction. Interrogates witnesses.
Witness(3)
Has a Truth or Lie card. Mid-game, two flip allegiance.
Judge(1)
Has a secret Bias card. Final ruling determines outcome.

How to win

Innocent + Acquitted
Defendant + Acquittal-biased players.
Guilty + Convicted
Prosecutors + Conviction-biased Judge.
Mistrial chaos win
Judge ruling against their bias = Witnesses win.

Tips for new players

Witnesses: stay vague
Specific lies are easy to fact-check. Vague truths read as suspicious.
Judge: lean against your bias publicly
A Conviction-biased Judge who shows skepticism reads as fair.
Defendant: target one Prosecutor
Cracking one Prosecutor's narrative cascades.

What makes it interesting

Asymmetric information at every layer. The Defendant doesn't know if the Judge is biased toward them. Witnesses don't know if other Witnesses are lying. The role flip means consistency isn't proof.

The Judge has more power than anyone — but if their bias card leaks, they lose all credibility.